
Classroom Adventure and NEDO Launch Data-Driven Climate Gamification to Drive Behavioral Change
A new approach to make climate change personal. Leveraging real research data, the program aims for a fall release to inspire action.
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A new approach to make climate change personal. Leveraging real research data, the program aims for a fall release to inspire action.

Honored for its gamified anti-disinformation program 'Ray's Blog,' the startup will attend the Vienna ceremony and accelerate global partnerships.

Promoting information literacy for the AI era at an international seminar hosted by the Thai Health Promotion Foundation and Cofact Thailand.

The feature highlighted a new educational approach that helps young people experience and reflect on today’s social challenges.

— Recognized at the world’s largest EdTech startup competition and community, spanning 130+ countries and 6,000+ startups —

— Bringing game-based MIL learning (“Ray’s Blog”) and youth fact-checking initiatives to a global collaboration network —

Our game-based learning program “Ray’s Gone” was featured on FRANCE 24’s “Focus”, in an episode examining how organised crime recruits people online through so-called “yami baito” (“shadow jobs”).

Developing "Psychological Immunity" Against False and Misleading Information Through "Practical Game-Based Prebunking Technology Using False/Misleading Information Sandbox" Under Expert Supervision from Multiple Countries

TOKYO - Classroom Adventure, an educational technology startup developing innovative learning...